What Makes a Good Redwall Book?
May 20, 2018 23:05:18 GMT -5
Post by Celebes on May 20, 2018 23:05:18 GMT -5
Hello Everybeast!
I always enjoy our OOC discussions of the Redwall series, especially with our Book Club. I like being able to see how others view the sources that we all roleplay from, and how two rational (or insane) Redwall fans interpret the books. So I thought I would try and start a little discussion on what elements we think "work" in a Redwall book. Obviously, not every book is the same, but there are certain tropes that cause us to like some books, and perhaps a few overused clichés that hamper others. Let's look at the positive right now.
Things that makes a good Redwall book for me include:
Action on the Homefront: Our brave heroes our off on an adventure. Call them Martin, Dandin, Mathias, whoever it be, a gripping tale of adventure awaits. Perilous encounters, foreign terrain, engaging action await in what is sure to be a turn-page adventure. But wait! We have to know what the heroes friends are doing back home. Sure it is something as awe inspiring and action-packed as Mariel a-whacking gulls! Er...wait. No. Friar Bucktree just pulled out a cook book to bake a flan, and instead of the recipe he wanted he found a page of riddles from the founders telling him that he can bake his flan after twelve puzzles to find it.
Alright, I'll admit I like the good riddle now and then. I especially like getting to the answer. But for building a place of peace and serenity, the founders sure left a lot of headscratchers. The more memorable stories for me are where Redwall features its own gripping peace of action. General Ironbeak's incursion into Redwall during Mattiemeo I feel was particularly well done. Rather than just focusing on a small clique of smartie beasts finding hidden levers and runes, the whole Abbey is coming together to fight off a real threat. I found myself constantly on the edge of my seat for both parties adventures, rather than just buzzing through a few breather pages to get back to Slagar. Not saying that all settings need to be high drama, but I will say that the encounter was much more memorable than books were the Abbey is largely going through the routine. We know what the routine is, let's see how other character handle shake-ups.
Believable Villains: I had a hard time with a caption for this section, but "believable" probably best sums it up. I like villains that have character. Ones that are well rounded. Ones that don't rule strictly by fear, and have other emotions besides evil laugh and fer the evulz... That's what we have Burfle for. Calling back to the Book Club discussion on Martin the Warrior a while back, I think Clogg was a much better villain that Badrang. Badrang was just another tyrant, enslaving everything he didn't burn and only stopping to say something cruel to a lacky. Clogg on the other paw, we got to see how he acted through good times and bad. Normally everything works out for the villains until the last act, but Clogg gets kicked out of Marshank in the first few chapters and has to make his way back in. Consequently, he has to negotiate with and treat his crew a degree more humanely so that they will still follow him, and his crew seems to reciprocate some kind of loyalty, rather than just obeying out of fear.
Another thing that helps is when the big bad has a group of officers with them throughout the story, like Tsarmina and Slagar. Seeing how they have to interact with those different personalities, rather than just yelling at their underlings like Gormad Tunn of Long Patrol, reveals a more diplomatic side of them, rather than just conquest.
Humor (at the right times): Let's face it. Some characters take themselves way too seriously. The mad grab for who gets to kill Gabool in Mariel of Redwall still makes me chuckle. It seemed like Gabool had offended everyone from Cluny the Scourge to Aquamarine. They hadn't even laid out a plan for how they were going to take a castle full of corsairs and they were already talking about the spoils, as if the battle was a forgone conclusion. Cue Tarquin laying a claim for no reason.
Now, since humor is so subjective, its hard to know when the right times are. Some comic relief characters don't have the fine timing of Tarquin in that scene, and are busy inserting tree puns while important plot elements are happening. Some comic relief character just don't have any timing, and would be better if they just didn't show up, like Bowly Pintips in The Bellmaker. Sorry, but he never adds anything to the story, and anything that he contributes could have been better done by Mariel or Dandin. Still, humor is an integral part of a good book for me, whether it be the blatant joke of Basil or more the more situational humor of Badrang and Clogg dining as "friends".
Sweeping Settings: Adventure! New lands! Any Redwall book that can keep me interested for two pages just setting up the landscape has found the right place. Sea voyages and mountaineering are a great start. I don't have much to say about this, but having well thought-out setting helps the imagination immeasurably. It does not even have to be a far-off place. I remember the description of Byrony's first day out from Redwall in Outcast of Redwall being incredibly vivid. Any run in with a culture unlike Mossflower's, like the savage squirrel of the Gawtrybe, also adds novelty. Wherever it is, it has to be clear. Sometimes I get so distracted trying to figure out exactly what the interior of Castle Floret looks like so I can imagine the battle to the point I'm actually missing said skirmish.
Welp, as usual, I put way too many words into these things, I'll stop here for now. Sorry readers. What makes a good Redwall book for you? Is there a book in particular that hits all your high points? Let me know where you disagree!
I always enjoy our OOC discussions of the Redwall series, especially with our Book Club. I like being able to see how others view the sources that we all roleplay from, and how two rational (or insane) Redwall fans interpret the books. So I thought I would try and start a little discussion on what elements we think "work" in a Redwall book. Obviously, not every book is the same, but there are certain tropes that cause us to like some books, and perhaps a few overused clichés that hamper others. Let's look at the positive right now.
Things that makes a good Redwall book for me include:
Action on the Homefront: Our brave heroes our off on an adventure. Call them Martin, Dandin, Mathias, whoever it be, a gripping tale of adventure awaits. Perilous encounters, foreign terrain, engaging action await in what is sure to be a turn-page adventure. But wait! We have to know what the heroes friends are doing back home. Sure it is something as awe inspiring and action-packed as Mariel a-whacking gulls! Er...wait. No. Friar Bucktree just pulled out a cook book to bake a flan, and instead of the recipe he wanted he found a page of riddles from the founders telling him that he can bake his flan after twelve puzzles to find it.
Alright, I'll admit I like the good riddle now and then. I especially like getting to the answer. But for building a place of peace and serenity, the founders sure left a lot of headscratchers. The more memorable stories for me are where Redwall features its own gripping peace of action. General Ironbeak's incursion into Redwall during Mattiemeo I feel was particularly well done. Rather than just focusing on a small clique of smartie beasts finding hidden levers and runes, the whole Abbey is coming together to fight off a real threat. I found myself constantly on the edge of my seat for both parties adventures, rather than just buzzing through a few breather pages to get back to Slagar. Not saying that all settings need to be high drama, but I will say that the encounter was much more memorable than books were the Abbey is largely going through the routine. We know what the routine is, let's see how other character handle shake-ups.
Believable Villains: I had a hard time with a caption for this section, but "believable" probably best sums it up. I like villains that have character. Ones that are well rounded. Ones that don't rule strictly by fear, and have other emotions besides evil laugh and fer the evulz... That's what we have Burfle for. Calling back to the Book Club discussion on Martin the Warrior a while back, I think Clogg was a much better villain that Badrang. Badrang was just another tyrant, enslaving everything he didn't burn and only stopping to say something cruel to a lacky. Clogg on the other paw, we got to see how he acted through good times and bad. Normally everything works out for the villains until the last act, but Clogg gets kicked out of Marshank in the first few chapters and has to make his way back in. Consequently, he has to negotiate with and treat his crew a degree more humanely so that they will still follow him, and his crew seems to reciprocate some kind of loyalty, rather than just obeying out of fear.
Another thing that helps is when the big bad has a group of officers with them throughout the story, like Tsarmina and Slagar. Seeing how they have to interact with those different personalities, rather than just yelling at their underlings like Gormad Tunn of Long Patrol, reveals a more diplomatic side of them, rather than just conquest.
Humor (at the right times): Let's face it. Some characters take themselves way too seriously. The mad grab for who gets to kill Gabool in Mariel of Redwall still makes me chuckle. It seemed like Gabool had offended everyone from Cluny the Scourge to Aquamarine. They hadn't even laid out a plan for how they were going to take a castle full of corsairs and they were already talking about the spoils, as if the battle was a forgone conclusion. Cue Tarquin laying a claim for no reason.
Now, since humor is so subjective, its hard to know when the right times are. Some comic relief characters don't have the fine timing of Tarquin in that scene, and are busy inserting tree puns while important plot elements are happening. Some comic relief character just don't have any timing, and would be better if they just didn't show up, like Bowly Pintips in The Bellmaker. Sorry, but he never adds anything to the story, and anything that he contributes could have been better done by Mariel or Dandin. Still, humor is an integral part of a good book for me, whether it be the blatant joke of Basil or more the more situational humor of Badrang and Clogg dining as "friends".
Sweeping Settings: Adventure! New lands! Any Redwall book that can keep me interested for two pages just setting up the landscape has found the right place. Sea voyages and mountaineering are a great start. I don't have much to say about this, but having well thought-out setting helps the imagination immeasurably. It does not even have to be a far-off place. I remember the description of Byrony's first day out from Redwall in Outcast of Redwall being incredibly vivid. Any run in with a culture unlike Mossflower's, like the savage squirrel of the Gawtrybe, also adds novelty. Wherever it is, it has to be clear. Sometimes I get so distracted trying to figure out exactly what the interior of Castle Floret looks like so I can imagine the battle to the point I'm actually missing said skirmish.
Welp, as usual, I put way too many words into these things, I'll stop here for now. Sorry readers. What makes a good Redwall book for you? Is there a book in particular that hits all your high points? Let me know where you disagree!